Tomb Raider gets Patched on PC, Improves DX11 Support

Square Enix, publisher of the recently released Tomb Raider re-boot, have today released a brand new patch for the PC Version of the game, with it fixing a variety of ‘playthrough stoppers’ and improving the Direct X 11 Support for the game.

The Pacth, which will automatically be applied by Steam once loading the game, will fix and improve a variety of the game’s gameplay features, including the Game Save bug, as Square Enix explains in the patch notes:

“While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build722.3, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.”

Here is the list of changes that are made to the game in this latest patch:
- Upgraded the save slots from three to 99
- Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
- Added stereoscopic 3D reticle
- Fixed issues with the discovery of the Unworthy campsite.
- Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
- Fixed a playthrough stopper in Chasm Bridge
- Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
- The active selection in the main menu no longer changes due to the rotation of the menu itself
- Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
- Fixed a crash in multiplayer that could occur while migrating hosts
- Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
- (DX11) Fixed a few self-shadowing artifacts in the beach
- (DX11) Various performance optimizations
- (DX11) Improved sunlight shadow quality
- (DX11) Lens flares now render correctly in stereoscopic 3D
- (DX11) Improved exclusive fullscreen <-> windowed transitions
- (DX11) Fixed occasional crash on startup related to stereoscopic detection